How-To: 3D Camera Tracking Tutorials, No Pricey Software Needed [Voodoo + vvvv, Blender]
To fix this I simply moved the plane down on the Y axis to where it should be. This worked but as I scrolled through the footage I'll be damned if the plane didn't jump around a little bit.
I checked the camera data and footage in Blender which obviously fit perfectly. I'm thinking that it's not just an issue of the camera data being oriented really weird in HitFilm but I realized that Voodoo does not give you the option to adjust frame rates. Could this be the issue?
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I'll try and find some time later on to figure out what frame rate Voodoo is using. This should help to smooth things over.
Integrate CG and VFX into live action sequences using these top 3D tracking tools.
I also learned that Voodoo does have a user tracking feature option. I haven't used it yet but will do some experimenting. And before I forget I also tried exporting the camera data directly out of Blender using a script that Messen pointed out to me. The script exports out to AE. They import just fine but the moment they I try to place footage in the camera data comp or attempt to change the canvas to perspective view HitFilm crashes like a coke head on an all night bender.
I'm a little burned out from working on this right now but I'll experiment some more later in the day. HybridHalo, 'Full workflow including the 3D application part' It would also be interesting if you can help identify the known problem where a user has to use the Z-up system to link up to their 3D app which is causing an orientation problem in Hitfilm.
I look forward to this myself. Now, time for me to go learn PFHoe Pro!. Voodoo is exporting its data at 25 fps PAL. Thanks rtrowbridge, Yeah I figured that Voodoo's camera data was at 25 fps because that's what it imports as into Blender. Thanks for that link. I tried it but the camera still jumps around.
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The only other work around that I could think of is to render the footage as an image sequence at 25 fps then import that into Voodoo and track it. Haven't tried it yet though.
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I've got a bunch of stuff to do right now so I'll try it sometime tomorrow and post my findings. August edited August I use also Blender. Now I'm not just talking about Blender 3D abilities,Blender can also be used for camera Tracking and for compositing 3D object into a scene. Blender Camera tracking has almost the same abilities as many comercial program.
I think Blender's camera tracker looks like it already has all the tutorials it needs! I would prefer to keep the tutorial to wide use, dedicated camera trackers. Otherwise I'll be here all day!
SynthEyes Overview
Most of the other trackers PFTrack, Syntheyes are covered pretty well online as they're often implemented in studios. If it makes sense to include a tip on getting their data into Hitfilm, I'll make sure to mention it. Can't wait for your tutorials Hybrid. I just bought PFhoe Pro some days ago. Still got some issues that makes me a headache.
Don't see much tutorials and struggled a lot with it, seeing videos of Bojou looks like a really good software or even better. GoPro footage is gonna have major lens distortion that you'll have to account for in the track, also picking user tracks and finding a sweet spot for the number of features may get you a better result.
I know 3DE is highly revered, but I think it's really not idealized for the scale of individual filmmakers, and shows its strength when you're working at the industrial scale lidar surveys etc. PFTrack is a solid tracker with an easy to use interface. Once upon a time they had a product called PFMatchit which had the core tracking engine at Syntheyes' pricepoint -- I sorely miss that. Now it's about 3 times as expensive.
Like was said elsewhere, the software is all relatively similar, what matters is making sure your footage is handled properly on set. Here is a really good fxPHD article that will tell you all you need to know. Building on a rock-solid camera tracking and image analysis engine, PFTrack adds exclusive technologies that stretch far beyond the capabilities of other conventional matchmoving software, empowering visual artists to recreate entire scenes within an accurate world space defined by real camera metrics.
Every VFX pipeline will benefit from data that only PFTrack can deliver, meaning creative possibilities are limitless, and accessible within a single working environment that inspires imagination. How lenses influence the matchmoving process.